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Thread Statistics | Show CCP posts - 1 post(s) |

Wiley Peterson
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Posted - 2009.11.11 17:00:00 -
[1]
If you're talking about the lowered prereqs for certain skills, I disagree. Reducing timesinks isn't dumbing it down, although I understand the frustration from older players who had to spend months to get access to the same skills.
I agree that there is currently an over-emphasis on solo mission-running for newer players, but I don't see Dominion adding to that in any way.
I see a lot of older players reminisce about how EVE used to be more hardcore. I'm not sure what they're talking about. Maybe you could be more specific about how CCP is dumbing the game down?
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Wiley Peterson
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Posted - 2009.11.11 17:12:00 -
[2]
Originally by: Jarna
I have said this counteless times. Take 6 months to a year off and fix the damn game. I'd be way more happy without the new content. I have barely seen the current content, let alone needing so much new stuff. (Though it's about time there is an SOV overhaul)
I agree with this. Content updates are nice, but I would give those up for a year if CCP focused on core issues like the crap UI, poor inventory management, and major bugs.
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Wiley Peterson
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Posted - 2009.11.11 17:19:00 -
[3]
Originally by: Rakshasa Taisab
Originally by: Wiley Peterson If you're talking about the lowered prereqs for certain skills, I disagree. Reducing timesinks isn't dumbing it down, although I understand the frustration from older players who had to spend months to get access to the same skills.
The word 'dumbing it down' might not make much sense to you... But think of it as 'removing specialization' from the game.
That's a bit of hyperbole. The handful of skill that have lowered prereqs are already used by most main characters in the game who are a two or three months old. Making exploration more accessible seems to be a good idea, especially if you think there is an over-emphasis on mission running. The only one I think is a mistake is bomb deployment.
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Wiley Peterson
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Posted - 2009.11.11 18:35:00 -
[4]
Originally by: DTMKnight As a newer player I have to disagree with this post. The largest problem facing CCP and EVE is the extreme learning curve for this game. In my search to recruit friends to EVE the single largest problem I face from those interested in a MMO is the learning curve of EVE.
I do agree that other fundamental programming problems with EVE should be fixed but an effort to make the game easier to play should not be ignored. I'm not at all for lowering the preregs of skills as I think it is at a very good place right now. Making it easier to understand which mods are suited for the types of weapons you are using would be very nice though.
If CCP released an expansion that only focused on long time players it would be the beginning of the end for EVE. Always look for new blood or you are bound to die. Especially with the Star Wars and Star Trek MMO's on the horizon.
Easier to learn, yes. Easier to play? No.
As far as the skills, look at which ones they are lowering the req's for. Most of them are already broadly used and considered "must have" by anyone who does any sort of combat. the idea that this will reduce specialization is flawed. Requiring only mining iii instead of iv for mining upgrades seems pointless (a level 4 rank 1 skill doesn't take that long anyway). The only one that is really questionable is bomb deployment.
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Wiley Peterson
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Posted - 2009.11.12 05:09:00 -
[5]
Originally by: F'nog
Originally by: nafiy gnaw I'm interested on your saying on the shareholders. Unfortunately, if the devs dont please the shareholders, they'll lose their job. So, the only thing we could do is that if the shareholders decide to do we mass-quit.
There are no shareholders. CCP is a private company.
I'm pretty sure CCP has shareholders. There are many, many corporations that are not publicly traded. You are confusing it with sole propietorships and general partnerships.
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